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From: Jens Axboe <axboe@kernel.dk>
To: Pavel Begunkov <asml.silence@gmail.com>,
	Dylan Yudaken <dyudaken@gmail.com>
Cc: io-uring@vger.kernel.org
Subject: Re: [PATCH 6/8] io_uring/net: support multishot for send
Date: Thu, 29 Feb 2024 08:42:18 -0700	[thread overview]
Message-ID: <d980459c-6070-4b9a-9808-a8497df44ef9@kernel.dk> (raw)
In-Reply-To: <a61390aa-01a4-4511-a24a-c3373110a28a@kernel.dk>

On 2/28/24 6:46 PM, Jens Axboe wrote:
> On 2/28/24 4:49 PM, Jens Axboe wrote:
>> On 2/28/24 10:28 AM, Jens Axboe wrote:
>>> When I have some time I can do add the append case, or feel free to do
>>> that yourself, and I can run some testing with that too.
>>
>> I did a quick hack to add the append mode, and by default we get roughly
>> ring_size / 2 number of appended vecs, which I guess is expected.
>> There's a few complications there:
>>
>> 1) We basically need a per-send data structure at this point. While
>>    that's not hard to do, at least for my case I'd need to add that just
>>    for this case and everything would now need to do it. Perhaps. You
>>    can perhaps steal a few low bits and only do it for sendmsg. But why?
>>    Because now you have multiple buffer IDs in a send completion, and
>>    you need to be able to unravel it. If we always receive and send in
>>    order, then it'd always been contiguous, which I took advantage of.
>>    Not a huge deal, just mentioning some of the steps I had to go
>>    through.
>>
>> 2) The iovec. Fine if you have the above data structure, as you can just
>>    alloc/realloc -> free when done. I just took the easy path and made
>>    the iovec big enough (eg ring size).
>>
>> Outside of that, didn't need to make a lot of changes:
>>
>>  1 file changed, 39 insertions(+), 17 deletions(-)
>>
>> Performance is great, because we get to pass in N (in my case ~65)
>> packets per send. No more per packet locking. Which I do think
>> highlights that we can do better on the multishot send/sendmsg by
>> grabbing buffers upfront and passing them in in one go rather than
>> simply loop around calling tcp_sendmsg_locked() for each one.
> 
> In terms of absolute numbers, previous best times were multishot send,
> with ran in 3125 usec. Using either the above approach, or a hacked up
> version of multishot send that uses provided buffers and bundles them
> into one send (ala sendmsg), the runtimes are within 1% of each other
> and too close to call. But the runtime is around 2320, or aroudn 25%
> faster than doing one issue at the time.
> 
> This is using the same small packet size of 32 bytes. Just did the
> bundled send multishot thing to test, haven't tested more than that so
> far.

Update: I had a bug in the sendmsg with multiple vecs, it did not have a
single msg inflight at the same time, it could be multiple. Which
obviously can't work. That voids the sendmsg append results for now.
Will fiddle with it a bit and get it working, and post the full results
when I have them.

-- 
Jens Axboe


  reply	other threads:[~2024-02-29 15:42 UTC|newest]

Thread overview: 34+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2024-02-25  0:35 [PATCHSET v3 0/8] Support for provided buffers for send Jens Axboe
2024-02-25  0:35 ` [PATCH 1/8] io_uring/net: unify how recvmsg and sendmsg copy in the msghdr Jens Axboe
2024-02-26 14:41   ` Pavel Begunkov
2024-02-26 15:03     ` Jens Axboe
2024-02-25  0:35 ` [PATCH 2/8] net: remove {revc,send}msg_copy_msghdr() from exports Jens Axboe
2024-02-25  0:35 ` [PATCH 3/8] io_uring/net: add provided buffer support for IORING_OP_SEND Jens Axboe
2024-02-25  0:35 ` [PATCH 4/8] io_uring/net: add provided buffer support for IORING_OP_SENDMSG Jens Axboe
2024-02-25  0:35 ` [PATCH 5/8] io_uring/kbuf: flag request if buffer pool is empty after buffer pick Jens Axboe
2024-02-25  0:35 ` [PATCH 6/8] io_uring/net: support multishot for send Jens Axboe
2024-02-26 10:47   ` Dylan Yudaken
2024-02-26 13:38     ` Jens Axboe
2024-02-26 14:02       ` Dylan Yudaken
2024-02-26 14:27         ` Jens Axboe
2024-02-26 14:36           ` Pavel Begunkov
2024-02-26 15:16             ` Jens Axboe
2024-02-26 15:41               ` Pavel Begunkov
2024-02-26 19:11                 ` Jens Axboe
2024-02-26 19:21                   ` Pavel Begunkov
2024-02-26 20:12                     ` Jens Axboe
2024-02-26 20:51                       ` Pavel Begunkov
2024-02-26 21:27                         ` Jens Axboe
2024-02-28 12:39                           ` Pavel Begunkov
2024-02-28 17:28                             ` Jens Axboe
2024-02-28 23:49                               ` Jens Axboe
2024-02-29  1:46                                 ` Jens Axboe
2024-02-29 15:42                                   ` Jens Axboe [this message]
2024-02-26 19:31           ` Dylan Yudaken
2024-02-26 19:49             ` Jens Axboe
2024-02-25  0:35 ` [PATCH 7/8] io_uring/net: support multishot for sendmsg Jens Axboe
2024-02-25  0:35 ` [PATCH 8/8] io_uring/net: set MSG_MORE if we're doing multishot send and have more Jens Axboe
2024-02-26 10:59   ` Dylan Yudaken
2024-02-26 13:42     ` Jens Axboe
2024-02-26 14:24       ` Pavel Begunkov
2024-02-26 14:52         ` Jens Axboe

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