From 702e3ad47738363ab847f43155e047c7c6612f80 Mon Sep 17 00:00:00 2001 From: Eric Wong Date: Mon, 29 Jan 2018 00:43:45 +0000 Subject: player: support guessing encodings for comments This can be helpful for end users and is close to what other players use. We can fallback to Encoding.default_external by default (typically UTF-8) and then again using `charlock_holmes' if installed. Note: path names remain binary, because that's how proper filesystems operate. --- test/test_encoding.rb | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) create mode 100644 test/test_encoding.rb (limited to 'test/test_encoding.rb') diff --git a/test/test_encoding.rb b/test/test_encoding.rb new file mode 100644 index 0000000..d9af968 --- /dev/null +++ b/test/test_encoding.rb @@ -0,0 +1,20 @@ +# Copyright (C) 2018 all contributors +# License: GPL-3.0+ +# frozen_string_literal: true +require './test/helper' +require 'dtas' +require 'yaml' + +class TestEncoding < Testcase + def test_encoding + data = < +--- +comments: + ARTIST: !binary |- + RW5yaXF1ZSBSb2Ryw61ndWV6 +EOD + hash = YAML.load(data) + artist = DTAS.try_enc(hash['comments']['ARTIST'], Encoding::UTF_8) + assert_equal 'Enrique Rodríguez', artist + end +end -- cgit v1.2.3-24-ge0c7