From d3e2d5cfa8ab2c4e8f65ac6b2bdb6212b8b4ea8b Mon Sep 17 00:00:00 2001 From: Eric Wong Date: Sun, 10 May 2015 09:15:27 +0000 Subject: doc: favor the "gain" effect over "vol" Followup-to commit 403ed90e2e7bed3e017938d76e17037b0d5059b6 (replaygain uses the "gain" effect instead of "vol") The `gain' effect seems superior as it can "see" across the effects chain to take into account extra/lost headroom. --- examples/splitfx.sample.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'examples/splitfx.sample.yml') diff --git a/examples/splitfx.sample.yml b/examples/splitfx.sample.yml index bbd224b..9c29df2 100644 --- a/examples/splitfx.sample.yml +++ b/examples/splitfx.sample.yml @@ -17,7 +17,7 @@ env: !omap SOX_OPTS: $SOX_OPTS -R FX: # highpass -1 120 highpass 40 highpass 40 - # vol +1.5dB + # gain 1.5 stats track_start: 1 # 0 for pregap/intro tracks cdda_align: true -- cgit v1.2.3-24-ge0c7