From d3e2d5cfa8ab2c4e8f65ac6b2bdb6212b8b4ea8b Mon Sep 17 00:00:00 2001 From: Eric Wong Date: Sun, 10 May 2015 09:15:27 +0000 Subject: doc: favor the "gain" effect over "vol" Followup-to commit 403ed90e2e7bed3e017938d76e17037b0d5059b6 (replaygain uses the "gain" effect instead of "vol") The `gain' effect seems superior as it can "see" across the effects chain to take into account extra/lost headroom. --- Documentation/dtas-player_effects.txt | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Documentation/dtas-player_effects.txt') diff --git a/Documentation/dtas-player_effects.txt b/Documentation/dtas-player_effects.txt index 9bfc525..58b69c7 100644 --- a/Documentation/dtas-player_effects.txt +++ b/Documentation/dtas-player_effects.txt @@ -7,9 +7,9 @@ They are applied in the order described. rely on inter-track information. Examples include: - - ReplayGain (simple vol/gain changes) + - ReplayGain (simple gain changes) - anything which does not change the length of the audio: - vol, stereo, highpass, lowpass, loudness, bass, treble, equalizer, ... + gain, stereo, highpass, lowpass, loudness, bass, treble, equalizer, ... Modifying source effects should introduce no extra gaps in playback. Effects which modify the length of the audio is not recommended here, @@ -34,7 +34,7 @@ They are applied in the order described. - delaying a certain channel or frequency range for time-alignment - compressors/limiters - reverb - - vol + - gain - remix (for stereo image adjustments) Additionally, effects which are necessary due to the limitation of the -- cgit v1.2.3-24-ge0c7