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We may still implement gst support, but avconv/ffmpeg probably
cover everything gst covers already (and I'm more familiar with
them than gst).
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Since ffmpeg/ffprobe are wrappers around their libav-variants,
I haven't had the chance to actually test with "real" ffmpeg,
but the usage is probably similar enough to not matter.
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We may not have these available, so bail.
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soxi may not handle some files correctly and detect zero samples
without error-ing out. If sox can't detect the sample count
or the file is really empty, then there's no point trying futher
and we'll fall back to avconv.
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Sometimes we'll enqueue the wrong file and avconv won't be able to
handle it.
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This is for consistency with source handlers.
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While we're at it, add a test for this functionality, too.
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These two are similar enough that it's possible to share
some code between them and also increase user-friendliness
at the same time.
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We should be fully-capable of managing any number of options
to try sources in.
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This should better prepare us to make "source ed" into
"source <av|sox> ed" and set per-source priorities.
We also now treat @env consistently for all per-source commands
(such as soxi/avprobe) so we can be sure we're using the same
installation of sox or libav if using a non-standard PATH, or if we
want to set AV_LOG_FORCE_NOCOLOR
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I forgot :err is already handled by Process.spawn, so split out
the functionality into err_str where we want to use it.
Also, add a :no_raise flag which will allow us to better handle
avprobe/soxi calls which can fail and avoid needless exceptions.
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Shellwords.join is an identical method and there's no reason not to
use it.
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This should allow us to more easily transfer user-configured
environment variables to helper tools (avprobe/soxi).
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Fancy displays waste power and can potentially harm audio quality,
it's true!
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We do not need a respawn flag, since we already infer expected vs
unexpected sink death by checking the @targets array.
Additionally, next_source must always check @current before
calling, and not clobber the existing @current because that
would cause two source processes writing into the same pipe.
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Regexps are hard to write sometimes :x
Anyways, we should support using floating-point internally
for users who prefer it.
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It's useful to show inactive ReplayGain values, as users may
switch between the defaults and non-default values frequently.
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We need to tell sox to use and resample to the _player_ format
instead of the source format. Otherwise 48000 Hz audio (common for
video?) sounds very slow when attempting to play back on the default
44100 Hz. It is also likely preferable to choose the audio stream
which matches the player channel count instead of letting sox
automatically invoke the remix effect.
Before this change, playing 6-channel, 48000 Hz source into a sink
expecting stereo, 44100 Hz is rather disturbing...
While we're at it, clarify the spawn code for the sox source, too.
We can drop the test_format_from_file test now, since
it's probably overkill at this point.
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avconv is capable of outputting to the .sox format, greatly
simplifying our life as it enables us to easily apply sox
effects on a per-source file basis.
dtas-sourceedit and the "source" protocol commands will need
to change to support internal priorities (like sink).
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We'll be supporting reading the format from avprobe and ffprobe,
so we should avoid tying ourselves to soxi
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We should've done this at the start, but we didn't.
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a sink can never have respawn set and not be active
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Instead, we rely on closing the pipe (EOF or SIGPIPE) to
stop sources and sinks. This way we remove the possibility
of old and new processes operating on the same pipe and
causing strange audio overlaps.
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This should make porting to different Unix socket types easier, too.
Much of these tests were written before I decided to implement
unix_client originally.
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It's too much work for me to attempt to wedge SOCK_DGRAM or
SOCK_STREAM support into this. SOCK_SEQPACKET is the best use of
_my_ time and I have limited patience for crippled OSes. Linux has
had this forever and FreeBSD 9 supports SOCK_SEQPACKET already, so
maybe this will be another way to nudge developers of other OSes
into supporting SOCK_SEQPACKET.
If somebody can provide clean patches to support SOCK_DGRAM or
SOCK_STREAM, I'll accept them.
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Oops, I should've noticed this earlier.
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This allows gzip_static in nginx to serve files more efficiently.
While we're at it, replace some system() calls with sh() which fails
appropriately.
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New features should be documented.
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This also matches the KEY_UP and KEY_DOWN behavior, and probably(?)
makes more sense.
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Add hotkeys for the (probably) frequently changed ReplayGain mode,
preamp and fallback_gain parameters. And display the RGFX volume
change.
While we're at it, we'll display the format info to get a better
idea of what we're decoding and playing to.
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We use it everywhere else since it can potentially speed things up.
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Oops, not everybody has their VISUAL or EDITOR environment set.
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We documented this behavior in dtas-player.txt but failed to
implement it. Now our behavior matches the documentation!
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We have a website, really!
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Rename COPYRIGHT -> COPYING, as that seems to be the more common
name for the GPLv3 license file. Kill all rdoc, since I don't
agree with HTML documentation and we do not expose any Ruby APIs.
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It was never fully-realized and too crazy/complex to be worth it.
In case we ever need it in the future, git will remember it for us.
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We should be compatible with "gem-man", as well as allowing
installation to prefix ($HOME by default) via:
make -C Documentation install-man
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I haven't figured out what to do with this, yet, since I have yet
to find and ASCII-art capable grapher in Ruby. This was intended
to become dtas-ps, but maybe that'll be something else...
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As far as new projects are concerned, I'm done with HTML.
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This may make lives easier for users without pandoc.
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dtas-xdelay is shorter and easier-to-type. The "play" in the name
is also not entirely accurate, as it is capable of using plain
"sox", too.
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We maintain most everything else, so we should maintain this, too.
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Occasionally we will play the output of a command, just display
that.
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We shall reserve dtas-mpris until it's actually implemented.
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We should probably document this before we forget it.
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Some effects may be easier to save/store with relative directory
paths, so allow changing this at runtime.
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Omitting a command: entry or an entry inside env: should delete
it from the player
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